Cryptogeddon is a modern tabletop RPG where players use cyber warfare, influence, and covert action to stop—or accelerate—the collapse of the real world. Think D&D, but now.
Cryptogeddon is an original novel series and TTRPG I’m developing. Think D&D but set in the world we live in now.
It’s a work in progress but you can expect big things here in 2026. Here’s a teaser of what you can expect as I get closer to launch this year:
Cryptogeddon is a modern-day tabletop role-playing game where magic is replaced by code, dragons are replaced by nation-states and megacorporations, and dungeons are replaced by networks, cities, and hidden power structures.
Instead of swords and spells, players wield:
- zero-day exploits
- influence networks
- drones, surveillance, and misinformation
- hard choices with real-world consequences
It plays like D&D at the table—but feels like Mr. Robot, Sicario, Tom Clancy, and Black Mirror collided.
The Core Fantasy (Modernized D&D)
If D&D is about adventurers changing the fate of a fantasy world, Cryptogeddon is about operators trying to prevent—or survive—the collapse of our own.
| Classic D&D | Cryptogeddon |
|---|---|
| Dungeon | Data center, city block, black site |
| Dragon | Rogue AI, nation-state cyber command, corporate cabal |
| Magic | Cyber warfare, social engineering, advanced tech |
| Party Roles | Hacker, Operator, Analyst, Fixer, Influencer |
| Alignment | Ethics under pressure |
| Apocalypse | Not prophecy—headline risk |
The World
Cryptogeddon is set five minutes into the future:
- Global systems are brittle
- Trust is collapsing
- Information is weaponized
- The next war doesn’t start with missiles—it starts with silence
Players operate in the shadows between governments, corporations, criminal networks, and ideologies. Every mission pushes the world closer to—or further from—irreversible collapse.
Why It Works at the Table
- Familiar structure: party, missions, progression, loot (intel & assets)
- Modern relevance: everything feels possible
- Moral tension: no clear good vs evil—only tradeoffs
- Scalable: street-level ops → global destabilization
- Campaign-ready: factions, recurring antagonists, long arcs
It scratches the same itch as D&D—agency, escalation, teamwork—but replaces fantasy escapism with dangerously plausible fiction.
