Tag: Storytelling

  • Preparing for Game Night: Inside My DM Prep Process

    Preparing for Game Night: Inside My DM Prep Process

    My writing setup. This is where I do the bulk of my writing. My desk overlooks our beautiful backyard. In the summer, it is a forest of trees and greenery. In the winter, the leaves all disappear and I get a great view of our large backyard. I like the winter view better because without the tree cover, I am often able to catch glimpses of rabbits and deer wandering through our backyard.
    My writing setup. This is where I do the bulk of my writing. My desk overlooks our beautiful backyard. In the summer, it is a forest of trees and greenery. In the winter, the leaves all disappear and I get a great view of our large backyard. I like the winter view better because without the tree cover, I am often able to catch glimpses of rabbits and deer wandering through our backyard.

    One of the questions I get asked most often is surprisingly simple:

    “How much prep do you actually do before a session?”

    The honest answer?

    Less than I used to.

    That probably sounds strange coming from someone who loves worldbuilding, campaign design, and collecting maps, books, miniatures, and terrain. But over the last year or so I’ve realized that good prep isn’t about creating more material – it’s about creating the right material.

    The players are going to surprise me anyway.

    My job isn’t to predict everything they’ll do. My job is to know the world well enough that I can respond naturally when they inevitably wander off the path I expected.

    Here’s what my preparation process looks like before most game nights.

    NotebookLM summary of a recent D&D adventure session
    NotebookLM summary of a recent D&D adventure session.

    Step 1: Review the Last Session (if there was one)

    I never begin by opening my adventure book.

    Instead, I revisit what happened last session.

    One of the biggest improvements to my workflow has been recording my games and uploading them into NotebookLM. It transcribes the session, removes most of the table chatter, and gives me a surprisingly accurate summary of everything that happened. (I will definitely write more about this whole process in a future blog post!)

    Sometimes I’ll ask questions like:

    • What NPC promises are still unresolved?
    • Which plot hooks did the players ignore?
    • What clues did they discover?
    • Which character moments seemed important?

    It’s remarkable how often players accidentally create future story threads that I hadn’t planned.

    Those become some of the best parts of the campaign.

    Shadows of Sithicus D&D Encounter
    Shadows of Sithicus D&D Encounter

    Step 2: Decide What Matters

    I don’t prepare five different adventures.

    I prepare the one that’s most likely.

    If the party is halfway through Death House, that’s where my attention goes.

    If they’re travelling toward the Misty Forest, I prepare the Misty Forest.

    If there’s a reasonable chance they’ll completely derail the session…

    … I spend a little time preparing that possibility too.

    Experience has taught me that trying to prepare every possible outcome is impossible.

    Preparing the most probable outcome – and understanding the world around it – is far more effective.

    Step 3: Brainstorm with AI

    This is probably where my process has changed the most of the last year.

    I use AI extensively—not to replace my creativity, but to challenge it.

    I’ll ask questions like:

    • What motivations would this NPC realistically have?
    • Give me five encounter ideas that fit this location.
    • What clues would make this mystery more satisfying?

    Most of the suggestions never make it into the game.

    But one good idea out of twenty is worth the conversation.

    It’s like having another experienced Dungeon Master sitting beside me while I prep.

    Canvas maps and a Devil's playground.
    Canvas maps and a Devil’s playground.

    Step 4: Build the Table Experience

    This is the fun part.

    I’ll gather whatever I need for the session:

    • Maps
    • Miniatures
    • Terrain
    • Handouts
    • Letters
    • Props
    • Music
    • Ambient sound

    I’m a big believer that immersion comes from lots of small details rather than one expensive centerpiece.

    A weathered letter with a wax seal.

    A faded map.

    The right soundtrack.

    A miniature that perfectly represents the villain.

    None of these things are essential.

    Together, they make the world feel real.

    Step 5: Review the Rules

    Every session has one or two mechanics that deserve a refresher.

    Maybe a monster with unusual legendary actions.

    Maybe a spell interaction I haven’t seen in months.

    Maybe grappling.

    I don’t try to memorize every rule in D&D.

    Instead, I identify the handful of rules that are likely to matter in my next game.

    That dramatically reduces the number of pauses during play.

    The prep ends here. From this moment on, the players decide where the story goes, and I simply follow their lead—one decision, one surprise, and one dice roll at a time.
    The prep ends here. From this moment on, the players decide where the story goes, and I simply follow their lead—one decision, one surprise, and one dice roll at a time.

    Step 6: Prepare to Improvise

    This might sound contradictory after everything I’ve just described.

    But the goal of preparation isn’t to avoid improvisation.

    It’s to improvise with confidence.

    Once I know:

    • the NPCs,
    • the locations,
    • the motivations,
    • the likely encounters,
    • and the important rules,

    I’m comfortable throwing my notes aside if the players decide to do something unexpected.

    And they always do.

    Some of our most memorable sessions have come from moments I never could have prepared for.

    My Actual Prep Time

    People often imagine Dungeon Masters spending twenty hours every week preparing.

    Sometimes that’s true.

    Usually it isn’t.

    A typical weekly prep session for me looks something like this:

    • 20 minutes reviewing last session
    • 30 minutes brainstorming ideas
    • 30 minutes preparing encounters
    • 20 minutes gathering maps and assets
    • 20 minutes reviewing rules

    Roughly two hours.

    Some weeks it’s less.

    Some weeks—especially before major story arcs—it can be considerably more.

    But consistency beats marathon prep sessions every time.

    Dice. Maps. Miniatures. Character sheets. A laptop full of plans. Every session starts with the same tools - but no two adventures ever unfold the same way.
    Dice. Maps. Miniatures. Character sheets. A laptop full of plans. Every session starts with the same tools – but no two adventures ever unfold the same way.

    The Real Secret

    The biggest lesson I’ve learned isn’t about AI.

    It isn’t about terrain.

    It isn’t about miniatures.

    It isn’t even about preparation.

    It’s about trusting your players.

    Players don’t remember perfectly balanced encounters.

    They don’t remember every stat block.

    They remember impossible choices.

    Unexpected victories.

    Hilarious failures.

    The NPC who somehow became their favourite character despite only appearing for five minutes.

    That’s the magic we’re trying to create.

    Everything else is just preparation for those moments.

    What’s Next?

    Over the next few months I’ll be sharing more behind-the-scenes looks at how I run games, the tools I’m experimenting with, AI workflows that have genuinely improved my prep, and lessons I’ve learned from both successful sessions and spectacular failures.

    If you’re a Dungeon Master – or you’re thinking about becoming one – I hope some of these ideas help make your own game nights just a little easier to run.

    And if your players completely derail your carefully prepared session next week…

    Welcome to the club.

    And lastly, what did I miss? If I’ve overlooked anything, please do share in the comments below!

  • Welcome to ToddHDow Studios

    Welcome to ToddHDow Studios

    Adjust the existing cinematic workspace image to a wider, landscape orientation suitable for full-width display. Keep all current visual elements exactly the same: 12.9-inch iPad Pro with Logitech keyboard (no number pad), Apple Pencil and mug on the left side, and the WordPress writer’s workflow visible on the screen. Maintain the same dark, moody lighting, dramatic atmosphere, and realistic reflections. Expand the horizontal composition naturally, adding subtle desk and background detail on the sides so it feels intentionally framed for widescreen rather than cropped.

    ToddHDow.com has been part of my life for more than twenty years.

    Over that time it’s been a personal website, a résumé, a place to share projects, and occasionally a home for whatever happened to capture my attention at the time.

    If you’ve visited before, you might notice that things look a little different.

    Not because I’ve started over.

    Because I’ve finally decided to become intentional about where I’m headed.

    For years I’ve talked about writing novels, building worlds, running memorable tabletop RPG campaigns, and exploring the ideas that have fascinated me throughout my life. Those dreams always existed somewhere in the background, squeezed into evenings, weekends, and the occasional burst of inspiration between the demands of career and family.

    Eventually I realized something.

    If I was ever going to take writing seriously, I had to stop treating it like something I fit into the margins of life.

    It deserved the same commitment I’d given my career.

    ToddHDow Studios is that commitment.

    It isn’t a new beginning.

    It’s the next chapter.

    Following the Thread

    I’ve never been particularly good at having just one hobby.

    What I’ve always enjoyed is understanding how things work.

    Sometimes that’s a cyber attack.

    Sometimes it’s a medieval battle.

    Sometimes it’s a fantasy world.

    Sometimes it’s a beautifully crafted collector’s edition sitting on a bookshelf.

    Once something captures my imagination, I tend to dive in completely.

    I’m a lifelong reader and, admittedly, a bit of a book collector. Stephen King’s early novels, the Fighting Fantasy books by Steve Jackson that first taught me how stories could branch based on my decisions, epic fantasy like Brandon Sanderson’s Stormlight Archive and Robert Jordan’s Wheel of Time, modern favourites like Dungeon Crawler Carl—my shelves are filled with stories that reward curiosity and immerse you in carefully built worlds.

    That same curiosity spills into technology. I spend time experimenting with artificial intelligence, software-defined radios, emerging cybersecurity tools, and whatever new technology catches my attention. Not because I need another hobby, but because I genuinely enjoy learning how complex systems fit together.

    For a long time I thought these were separate interests.

    Now I realize they’ve always been connected.

    They’re all about understanding systems, exploring decisions, and seeing how consequences ripple outward.

    From Security Analyst to Storyteller

    I’ve spent more than twenty-five years working in cybersecurity, beginning as a security analyst and eventually serving as Chief Information Security Officer before moving into my current role as a Security Solutions Engineer.

    One of the biggest lessons that career has taught me is that systems rarely fail because of technology alone.

    They fail because people make decisions.

    Good decisions.

    Bad decisions.

    Sometimes impossible decisions.

    Every incident tells a story.

    Every attack begins with a choice.

    Every defense depends on someone seeing the bigger picture before it’s too late.

    Once I recognized that, I started seeing the same patterns everywhere.

    History.

    Politics.

    Business.

    Tabletop games.

    The best novels.

    Different settings.

    The same human questions.

    The Worlds I’m Building

    A wide cinematic collage blending four scenes seamlessly: a futuristic city skyline glowing with digital threat overlays and cascading code; a dramatic medieval battlefield with armored knights and billowing banners in smoky dusk light; a warm candlelit tabletop RPG scene with dice, miniatures, maps and rulebooks; and a close-up of an open writer's notebook with scribbled ideas, ink, and a fountain pen. All four scenes merge together in a moody, atmospheric composite — dramatic shadows, rich colors, cinematic widescreen composition, highly detailed, sophisticated and evocative.

    That’s why ToddHDow Studios is organized around four long-term creative worlds.

    Each one represents something that has shaped my life for decades.

    Cryptogeddon

    A moody cinematic wide illustration of a near-future city at night under subtle digital attack. Glass skyscrapers reflect cascading green and blue code. Faint glowing network lines arc across the sky like constellations. Tension in the atmosphere but not chaos. Dark, high-tech, realistic, dramatic lighting, sophisticated color grading, highly detailed, widescreen composition.

    This project is rooted in the career I’ve spent decades building.

    I’ve watched cybersecurity evolve from antivirus software and firewalls into artificial intelligence, ransomware, nation-state operations, and increasingly fragile digital ecosystems that underpin nearly everything we do.

    Somewhere along the way I stopped asking, “How do we defend against this?”

    I started asking, “What happens if we don’t?”

    Cryptogeddon is where those questions become fiction.

    It’s grounded in the technology I’ve spent my career working with, but ultimately it’s a story about people trying to navigate a world that’s changing faster than they can understand it.

    Holy Wars

    A moody cinematic wide illustration of a medieval battlefield at dawn. Thick mist hangs low over the ground. Armored knights and soldiers stand in silhouette holding banners that ripple in the wind. The sky is dramatic with dark storm clouds breaking to reveal faint early light. Realistic historical tone (not fantasy-heavy). Rich textures, dramatic shadows, sophisticated cinematic color grading, widescreen composition.

    Long before cybersecurity became my profession, I studied Philosophy and Religious Studies at the University of Toronto.

    My honours thesis—The Just War Theory and the Argument for Peace—traced Christian thinking about warfare from the time of Christ to the modern era.

    That research never really left me.

    History isn’t simply a collection of dates and battles.

    It’s a study of ideas.

    Leadership.

    Faith.

    Power.

    Ethics.

    And the stories civilizations tell themselves to justify conflict.

    Holy Wars is where I’ll continue exploring those questions.

    Book of Dow

    Book of Dow

    Every family carries stories.

    Some are preserved in journals and photographs. Others survive only through fragments—old letters, fading gravestones, whispered family legends, and unanswered questions.

    Book of Dow is my attempt to explore those stories.

    Part genealogy, part historical research, and part storytelling, it’s a long-term project inspired by my family’s roots in early New England. Whether that journey ultimately becomes a work of family history, historical fiction, or something that ventures into the supernatural shadows of Salem remains to be seen.

    What matters most is the search itself.

    Because every family has a past.

    Every place has its legends.

    And sometimes the line between history and myth isn’t as clear as we’d like to believe.

    Campaign Chronicles

    A moody cinematic wide illustration of a candlelit tabletop roleplaying game scene. Dice mid-roll across a detailed battle map. Painted miniatures stand in dramatic shadow. A Dungeon Master's screen partially visible. Warm candlelight contrasts with deep shadows. Rich textures, realistic style, sophisticated cinematic color grading. IMPORTANT: true full-bleed composition, no white borders, no letterboxing, no blank canvas space at top or bottom, edge-to-edge artwork filling entire frame.

    I first rolled dice as a kid.

    Like many people, life eventually pulled me away from Dungeons & Dragons.

    Years later I found my way back, and today I enjoy the hobby even more than I did growing up.

    I play around my own table, at friends’ homes, in local game stores, and online with players from around the world.

    As a Dungeon Master I’m drawn to horror, suspense, impossible choices, and campaigns where actions have lasting consequences. Ravenloft, gothic horror, and stories where the world remembers what the players have done.

    I’m also fascinated by how AI and modern technology are transforming tabletop gaming. From worldbuilding and encounter design to handouts, artwork, and campaign management, we’re living through one of the most exciting periods the hobby has ever seen.

    Campaign Chronicles is where I’ll share that journey as both a Dungeon Master and someone building a business around helping others experience unforgettable games.

    The Writer’s Notebook

    A moody cinematic wide illustration of a writer's notebook open on a wooden desk at night. Pages filled with handwritten notes, crossed-out lines, sketches, and margin ideas. A fountain pen rests across the page. A half-empty coffee cup nearby. Warm desk lamp light illuminating the notebook while the rest of the room fades into deep shadow. Atmospheric, reflective, sophisticated tone. Highly detailed, realistic textures, dramatic lighting, widescreen composition.

    Everything eventually comes back to writing.

    This is where I’ll document the journey itself.

    The victories.

    The frustrations.

    The lessons learned.

    The books I’m reading.

    The publishing decisions.

    The creative breakthroughs.

    The moments when everything seems impossible.

    And, hopefully, the moments when it all comes together.

    Because I suspect building these worlds will be every bit as interesting as eventually finishing them.

    Looking Ahead

    ToddHDow.com isn’t becoming something entirely different.

    In many ways, it’s becoming what it was always meant to be.

    A place where my professional experience, academic background, lifelong hobbies, and creative ambitions all come together under one roof.

    Whether you’re here because of cybersecurity, speculative fiction, history, tabletop gaming, writing, or simply because you’re curious about how creative projects grow over time, I’m glad you stopped by.

    My hope is that years from now someone can visit ToddHDow.com and discover something that sparks their own curiosity.

    Maybe it’s a novel.

    Maybe it’s a D&D campaign.

    Maybe it’s a historical essay.

    Maybe it’s an article about cybersecurity or artificial intelligence.

    Different projects.

    Different audiences.

    One philosophy.

    Worlds built on strategy, conflict & consequence.

    Welcome to ToddHDow Studios.