Tag: Ravenloft-MGE

  • Ravenloft: Highland Edition — Session 3: Crypts, Captives & Pink Mist

    Ravenloft: Highland Edition — Session 3: Crypts, Captives & Pink Mist

    Campaign Status (30 seconds to read)

    Campaign: Ravenloft: Mecha Games Edition
    Session: 3
    Party Level: 4
    Current Location: Subterranean Castle Crypts
    Status: The party returned to Oat Marsh, traveled through the mists into a subterranean fortress, rescued trapped villagers, defeated a Vampire Familiar and a Vampire Mind Flayer, and destroyed the second Shadow Raven.
    Next Session: TBD (November 2026).


    1. Session Summary

    The session began with the party returning from the ritual site to the village of Oat Marsh. Weasley carried the severed villager heads that had been growing on the Death’s Head Tree, presenting them to Viviana and the gathered villagers. Viviana clarified that while the High Harvest festival usually relies on voluntary sacrifices to ward off winter famine, they never intended for the villagers to be murdered by the corrupted druid Burla. After resting in the village and restoring their strength, the party departed the following morning through the mists.

    Emerging from the mists, the party fell into a cold subterranean stream, climbed a wooden ladder onto a perch, and entered a dark, ruined subterranean fortress. In the fortress’s tavern hall, they encountered Yandy, a Vampire Familiar, alongside two Bandit Captains, four Tuffs, and two kidnapped villagers. Jon Deadward (“JD”) controlled the initial brawl by casting Tasha’s Hideous Laughter on two bandits, while Lucien Morvath cast Hold Person to paralyze Yandy. Lucien then delivered a point-blank, electrified blast that incinerated Yandy against the wall.

    Moving deeper into the fortress, the party explored a torture chamber. Creme commanded Rotney to tear off a cage door, freeing a trapped villager who rewarded them with health potions. Lucien then used Disguise Self to assume Yandy’s form. In the Hall of Crypts, Lucien channeled lore from his patron Azalin Rex via his Symbiote Eye to identify shock traps and disabling command phrases on the sarcophagi. With the traps disarmed, Creme and Rotney pried open the crypts and rescued several more trapped villagers.

    In the Statue Chamber, four hypnotized villagers stood atop humming pedestals. Rotney stepped into the center, taking psychic damage and gaining the glowing Mark of Azalin on his forehead. A Vampire Mind Flayer emerged, revealing he was using the statues’ energy to convert the captives into new vampires. Lucien initially duped the creature with a dirty 30 Deception check while disguised as Yandy, but when JD attempted to force the Mind Flayer onto a rack using Suggestion, the creature resisted and battle began. Lucien blinded the Mind Flayer and shoved it into JD’s Cloud of Daggers, while Weasley landed heavy spells. Rotney delivered the final blow by shoving the Mind Flayer into a torture mincing mechanism, grinding him into a pink mist. Upon its death, the Second Shadow Raven rose, cawed, and dissolved into nothingness.

    After the battle, Lucien explored the upper landing and discovered a skeleton in a crib with a letter from Mary Ven. The letter described how her memories had been stolen, mentioned her lost daughter Emma, and revealed an iron spike marked with an open eye hidden beneath plaster that unsealed the hidden chamber. Rotney ripped the spike from the mortar, and when Lucien placed it on the skeleton while naming “Emma”, the Keeper’s Silver Eye brooch materialized. Creme also recovered the Dreamkeeper Stone from a bedroom.


    2. Key Events

    • Return to Oat Marsh: Delivery of the villager remains and learning the truth about Tepest’s voluntary High Harvest rituals.
    • Infiltration of the Subterranean Fortress: Navigating through the mists and subterranean waters into the ruined castle.
    • Execution of Yandy: Lucien paralyzing the Vampire Familiar with Hold Person and destroying him with a point-blank electrical blast.
    • Rescue of the Captives: Disarming crypt traps via Azalin’s lore and freeing multiple kidnapped villagers from cages and sarcophagi.
    • Destruction of the Second Shadow Raven: Defeating the Vampire Mind Flayer and dissolving the second of four shadow ravens.
    • Discovery of Rare Artifacts: Acquiring 200 GP, the Dreamkeeper Stone, the Keeper’s Silver Eye, and health potions.

    3. NPCs Encountered

    • Viviana (Viv): Villager leader in Oat Marsh. She welcomed the party back, clarified that High Harvest sacrifices were traditionally voluntary, provided food/shelter, and thanked the group. (Relationship: Friendly).
    • Yandy: A ruthless Vampire Familiar leading the bandit crew in the fortress hall. He attempted to ambush the party but was paralyzed by Lucien and incinerated into ashes. (Relationship: Deceased).
    • Vampire Mind Flayer: The mastermind behind the fortress crypts, using psychic energy from statues to convert kidnapped villagers into new vampires. Ground into a pink mist by Rotney. (Relationship: Deceased).
    • Rescued Villagers: Multiple kidnapped locals (including the two in the hall, the torture chamber captive, and those sealed in the crypts). Grateful to the party, they fled safely back through the subterranean waterway. (Relationship: Friendly / Debtors).
    • Mary Ven (Remnant/Skeleton): Author of the letter found upstairs. A former victim whose memories were drained; she left clues to find her daughter Emma’s name and unlock the Keeper’s Silver Eye. (Relationship: Deceased / Benefactor).

    4. Locations Visited

    • Oat Marsh (Tepest): The farming village where the party rested and wrapped up the High Harvest quest line.
    • Subterranean Castle / Fortress Ruins: A dark underground stronghold featuring a ruined tavern/hall, torture chamber, crypt hallway, statue chamber, and upper residential landing.
      • Important Discoveries: The Dreamkeeper Stone in a bedroom, the letter from Mary Ven, and the hidden iron spike engraved with “Emma”.
      • Secrets: The shock traps on the crypts disabled by Azalin’s command phrase; the iron spike hidden under plaster that unsealed the hidden chamber.
      • Connections to Future Plot Threads: The ongoing hunt for the remaining two Shadow Ravens; the lingering Mark of Azalin on Rotney.

    5. Combat Summary

    • Enemies Fought: Yandy (Vampire Familiar), 2 Bandit Captains, 4 Tuffs/Ruffians, and a Vampire Mind Flayer.
    • Tactics Used:
      • Jon Deadward used Tasha’s Hideous Laughter to incapacitate bandit captains and dropped Cloud of Daggersfor area control.
      • Lucien paired Form of Dread, Telekinetic Shove, and Repellent Blast with Hold Person to paralyze Yandy, then blinded the Mind Flayer and shoved it into spell hazards.
      • Weasley cast Inflict Wounds, Ray of Enfeeblement, and Spiritual Weapon for damage and debuffs.
      • Creme expertly commanded Rotney through frontline combat, using Rotney’s destruction explosion and re-animation strategically, culminating in shoving the Mind Flayer into a torture mincing mechanism.
    • Memorable Moments:
      • Jon Deadward flicking a bandit captain on the nose before making him collapse in fitful laughter.
      • Lucien’s point-blank lightning execution of Yandy, leaving a scorched shadow silhouette on the wall.
      • Rotney shoving the Vampire Mind Flayer into a torture rack to grind him into pink mist.
    • Close Calls: Multiple party members took heavy psychic and necrotic damage; Jon Deadward and Creme were briefly incapacitated by the Mind Flayer’s Mind Blast.
    • Loot Recovered: 200 Gold Pieces, Dreamkeeper Stone, Keeper’s Silver Eye, and several Health Potions.

    6. Player Character Highlights

    • Lucien Morvath: Executed a combo with Hold Person to destroy Yandy, cleverly used Disguise Self to pose as Yandy and dupe the Mind Flayer with a dirty 30 Deception check, channeled Azalin’s lore to disarm crypt traps, and unsealed the Keeper’s Silver Eye.
    • Creme & Rotney: Creme expertly commanded Rotney through frontline combat, using Rotney to rip off cage doors, soak hits, explode, and deliver the final execution to the Mind Flayer.
    • Weasley: Continuously offered crude Lolth pamphlets to captives, bandits, and mind flayers alike (“Spread the word of Lolth”), while delivering critical Inflict Wounds and Ray of Enfeeblement spells in key moments.
    • Jon Deadward (JD): Controlled the initial tavern brawl with Tasha’s Hideous Laughter, channeled Avenger and Wayfarer spirits to buff allies, deployed Cloud of Daggers, and mist-stepped out of danger.
    • Christophus Lee: (Absent / lost in the mists during this session).

    7. Plot Threads / Quest Hooks

    • Resolved: The Vampire Familiar Yandy and the Vampire Mind Flayer have been slain; all captive villagers were rescued; the Second Shadow Raven was destroyed.
    • Active: Tracking down the remaining two Shadow Ravens across the Dread Domains.
    • Unanswered Mysteries: What is Enza’s ultimate endgame and why is she guiding the party to eliminate the ravens? What long-term effects will the Mark of Azalin have on Rotney?

    8. Lore Revealed

    • High Harvest Rituals in Tepest: Viviana clarified that harvest sacrifices were historically voluntary acts of devotion to ward off winter famine, not predatory murders.
    • Vampire Mind Flayers: Monstrous amalgams capable of extracting life force and psychic energy from captives to convert them into new vampire thralls.
    • Mark of Azalin: A magical mark depicting a desiccated skull associated with the Lich King Azalin Rex of Darkon, granting heightened initiative at the cost of physical resilience (disadvantage on Con saves).

    9. Funny or Memorable Quotes

    • “Where’s the barkeep?” (Creme walking into a room of hostile bandits)
    • “Don’t thank us, thank Lolth.” (Weasley handing crude spider drawings to rescued captives)
    • “You’ve got something on your shirt…” [flicks nose, casts Tasha’s Hideous Laughter] (Jon Deadward)
    • “I’m the reverse Tooth Fairy… I’m looking for vampire teeth!” (Creme searching the Mind Flayer’s remains)

    10. Rules or Table Issues

    • Spiritual Weapon (2024 Rules): Reconfirmed that Spiritual Weapon now requires Concentration in the 2024 Player’s Handbook.
    • Sacred Flame Scaling: Corrected a character sheet misprint — Sacred Flame deals 1d8 damage at Level 4 (scaling to 2d8 at Level 5).
    • Mark of Azalin Mechanics: Established that the desiccated skull mark provides advantage on initiative rolls but disadvantage on Constitution saving throws.
    • Attunement Rules: Noted that short rests are required to attune to new magic items like the Keeper’s Silver Eye.

    11. DM Notes / Future Foreshadowing

    • Rotney’s Mark: Rotney bearing the Mark of Azalin Rex provides a direct connection to Lucien’s patron in Darkon and can be leveraged in future domain transitions.
    • Enza’s True Agenda: As two of the four Shadow Ravens are now destroyed, Enza’s ultimate purpose and potential power grab should be hinted at as the party grows closer to her true goal.
    • Rescued Villagers’ Dissemination: The rescued captives returning home with Weasley’s Lolth pamphlets creates a humorous recurring continuity hook for future visits to Tepest.

    12. Next Session Setup

    The party has fully cleared the subterranean castle, rescued all the captive villagers, and destroyed the second Shadow Raven. Armed with 200 GP, the Dreamkeeper Stone, and the Keeper’s Silver Eye, the group stands ready at the edge of the castle halls. The DM should prepare for the return of the mists and the transition into the domain containing the Third Shadow Raven.

  • Ravenloft: Mecha Games Edition — Session 2: Clean the Murder House

    Ravenloft: Mecha Games Edition — Session 2: Clean the Murder House

    Campaign Status

    Campaign: Ravenloft: Mecha Games Edition
    Session: 2
    Party Level: 4
    Current Location: Terror in Tepest (Oatmarsh)
    Status: The party investigated the disappearance of villagers at a harvest ritual site and defeated the corrupted druid Burla and her predatory Death’s Head Tree.
    Next Session: Sunday September 13 and/or 27 2026.

    Ravenloft – Mecha Games Edition – episode 2 summary comic
    Ravenloft – Mecha Games Edition – episode 2 summary comic

    1. Session Summary

    The session began with the party gathering around a campfire as Inza provided a recap of their initial meeting in the ruined city of Haralen. After receiving Inza’s Blessing and a Pearl of Power, the party was transported via the mists to the idyllic domain of Tepest. They arrived in the village of Oatmarsh during the High Harvest festival and were invited to feast by a villager named Viviana. She tasked the group with finding a missing ritual team that had failed to return from the nearby ritual site.

    Upon reaching a dilapidated farmhouse, the party encountered Greeve, a hobgoblin captain, and a group of bugbears. Negotiations failed when the party discovered a Death’s Head Tree – a horrifying sentient plant adorned with human heads – and realized the farmhouse was a bloody slaughterhouse. Combat ensued; John Deadward successfully used magic to compel the druid Burla to leave the battle and clean the “murder house” while the party dismantled the bugbears and the tree. After the tree and its guards were destroyed, a furious Burla returned, only to be blasted into a shadow outline on the wall by Lucien Morvath. The party recovered a cache of treasure and prepared to return to the village with the grim news of the missing villagers.

    2. Key Events

    • Discovery of the Slaughterhouse: The party confirmed that the missing villagers were murdered when they found a “slaughter” of body parts in the farmhouse.
    • The Nature of the Tree: The group realized the ritual effigy was actually a Death’s Head Tree that grew human heads instead of fruit.
    • The “Clean the House” Ruse: John Deadward removed the boss from the fight for several minutes by suggesting she go clean the bloody farmhouse.
    • Destruction of the First Raven: Upon the druid’s death, a massive shadow raven rose from the remains and dissolved, marking the first of four major threats neutralized.
    • Treasure Recovery: The party found 200 gold, a Quiver of Ehlonna, and a Cloak of Elvenkind.

    3. NPCs Encountered

    • Inza: A tall woman with raven hair and green eyes. She acts as a protector and guide through the mists. While helpful, Lucien Morvath remains suspicious of her true motives.
    • Viviana (Viv): A hospitable villager in Oatmarsh. She is deeply concerned about the village’s rituals and the missing workers.
    • Greeve: A territorial Hobgoblin Captain guarding the site for Burla. He was killed by the party.
    • Burla: A druid corrupted by a shadow raven. She was obsessed with her tree and hostile toward anyone she considered “common folk.”

    4. Locations Visited

    • Oatmarsh: A self-sufficient farming village in Tepest. It is currently celebrating the High Harvest, a week-long festival intended to ward off famine.
    • The Dilapidated Farmhouse: Located an hour from the village, this site serves as the ritual grounds. It was converted into a slaughterhouse by the bugbears and housed the Death’s Head Tree.

    5. Combat Summary

    • Enemies Fought: Greeve (Hobgoblin Captain), 5 Bugbears, Burla (Druid), and the Death’s Head Tree (with exploding head projectiles).
    • Tactics Used: Lucien used Telekinetic Shove to manipulate positioning; Crem used Rotney as a frontline shield and tactical explosive; John Deadward utilized Cloud of Daggers and Suggestion to control the battlefield.
    • Memorable Moments: Rotney exploded in a bugbear’s face, killing it instantly. Burla used Thunderwave to blast through the farmhouse wall when she broke free of her enchantment.
    • Close Calls: Both John Deadward and Lucien were nearly killed by the tree’s necrotic “exploding head” bombs.
    • Loot Recovered: 200 Gold Pieces, Quiver of Ehlonna (containing +1 bolts), and a Cloak of Elvenkind.

    6. Player Character Highlights

    • Lucien Morvath: Successfully intimidated the hobgoblins with a Booming Voice and delivered the final Eldritch Blast that incinerated Burla against the farmhouse wall.
    • Crem: Expertly managed his creation, Rotney, and used a “Jolt Life” feature to bring John Deadward back from the brink of death mid-battle.
    • Weasley: Roleplayed a dark devotion to Lolth by offering severed bugbear heads to the druid as a “tribute” to try and make “friends.”
    • Christophus Lee: Provided heavy ranged support with a crossbow and set a magical Snare trap that nearly caught the druid as she emerged from the farmhouse.
    • John Deadward (JD): Executed the most creative maneuver of the session by magically suggesting the boss druid ignore the fight to go “clean the murder house,” buying the party precious time.

    7. Plot Threads / Quest Hooks

    • Resolved: The immediate threat to Oatmarsh is gone; the corrupted druid and the sentient tree have been destroyed.
    • Active: The party must return to the village to deliver the gold and the news of the villagers’ deaths.
    • Unanswered Mysteries: The origin of the shadow ravens; Enza’s potential goal to fill a “power vacuum”; the secret behind Lucien Morvath’s gold and blue eyes.

    8. Lore Revealed

    • High Harvest Feast: A week-long ritual in Tepest where a wheat effigy is burned to keep famine at bay.
    • Death’s Head Trees: These are corrupted plants that grow human heads. If a creature is killed by one, their head may eventually become part of the tree.
    • The Mother: The deity or nature figure revered by the people of Oatmarsh.

    9. Funny or Memorable Quotes

    • “Meat’s back on the menu!”
    • “I’m an old man. I do not appreciate the front.”
    • “Stop fighting and clean the murder house.”
    • “I drop the bug bear heads at her feet… ‘Then we can be friends. Get more heads.’”

    10. Rules or Table Issues

    • Spiritual Weapon (2024 Rules): Clarified that the spell now requires Concentration.
    • Pearl of Power: Noted it can restore a spell slot of level 3 or lower once per dawn.
    • Suggestion Spell: Discussed the duration (8 hours) and the conditions under which the charm might break.

    11. DM Notes / Future Foreshadowing

    • Rotney’s Soul: Creme has expressed interest in finding a way to restore Rotney’s humanity or allow him to communicate, providing a personal quest hook.
    • The Shadow Ravens: One of the four ravens seen by Inza has been destroyed; three remain in other realms.
    • Inza’s True Nature: The party’s suspicion of Inza’s motives creates a sense of lingering tension that can be explored in future domains.

    12. Next Session Setup

    The party stands amidst the cooling ashes of the Death’s Head Tree and the shadow-stained remains of the druid. They have secured the treasure and must now decide how to present the grim news of the villagers’ fate to Viviana and the people of Oat Marsh. The DM should prepare for the village’s reaction and the eventual return of the mists to guide the party toward the second shadow raven.